October 17, 2010
Ladies and gentlemen, the advent of the incredible Unity engine has meant that development of Flyin’ Irons has begun once again!
Using Unity 3, I am creating the game again from scratch (except for reusing the existing 3D models). It’s looking good. The control system is easier than ever to use thanks to a joystick/pad tilt system. Maybe there will be a video soon. Stay tuned!
December 14, 2008
The Aussie road trip has ended, and it’s time for me to think about how to continue programming Flyin’ Irons.
There are a number of fundamental things that still need to be changed before the game can be “released” as even a playable proof-of-concept, and foremost is that it needs to be a hell of a lot more accessible to Windows users (like me!).
Mark has suggested the next step to be upgrading the version of Soya3D we use to the latest, 0.14, to take advantage of its bugfixes and so on. Our terrains need to be much larger, and we need some kind of level of detail code to reduce the quality of visible items and significantly speed up graphics rendering.
The fun has just begun!