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	<title>Flyin' Irons Development Blog</title>
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	<link>http://flyinirons.wordpress.com</link>
	<description>Follow the development of the world's first flying iron racing game.</description>
	<lastBuildDate>Sun, 17 Oct 2010 15:03:08 +0000</lastBuildDate>
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		<title>Flyin' Irons Development Blog</title>
		<link>http://flyinirons.wordpress.com</link>
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		<item>
		<title>Flyin&#8217; Irons to return!</title>
		<link>http://flyinirons.wordpress.com/2010/10/17/flyin-irons-to-return/</link>
		<comments>http://flyinirons.wordpress.com/2010/10/17/flyin-irons-to-return/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 15:03:08 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=78</guid>
		<description><![CDATA[Ladies and gentlemen, the advent of the incredible Unity engine has meant that development of Flyin&#8217; Irons has begun once again! Using Unity 3, I am creating the game again from scratch (except for reusing the existing 3D models). It&#8217;s looking good.  The control system is easier than ever to use thanks to a joystick/pad [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=78&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ladies and gentlemen, the advent of the incredible Unity engine has meant that development of Flyin&#8217; Irons has begun once again!</p>
<p>Using Unity 3, I am creating the game again from scratch (except for reusing the existing 3D models). It&#8217;s looking good.  The control system is easier than ever to use thanks to a joystick/pad tilt system. Maybe there will be a video soon. Stay tuned!</p>
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		<title>One step forward, two steps back?</title>
		<link>http://flyinirons.wordpress.com/2009/04/03/one-step-forward-two-steps-back/</link>
		<comments>http://flyinirons.wordpress.com/2009/04/03/one-step-forward-two-steps-back/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 10:54:49 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Breakthroughs]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[openlander]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[soya]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=70</guid>
		<description><![CDATA[Using the instructions from Thierry Brault, I built Soya 0.14 for Python 2.5 on Windows, and played Flyin' Irons using it.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=70&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re a quarter of the way through 2009 already (!) and progress has finally been made on Flyin&#8217; Irons.</p>
<p>Using <a href="https://mail.gna.org/public/soya-user/2009-01/msg00004.html">the instructions</a> from Thierry Brault on the Soya mailing list (which were excellent and only required a few small amendments), today I successfully built Soya 0.14 for Python 2.5, with gcc-4 and pyrex-9.7.2, on Windows.</p>
<p>I then installed and built Flyin Irons using Python 2.5, and was able to play the game on Windows using Soya 0.14 and Python 2.5 for the first time!</p>
<p style="text-align:center;"><a href="http://flyinirons.files.wordpress.com/2009/04/flyinirons5.jpg"><img class="size-medium wp-image-72 aligncenter" title="flyinirons5" src="http://flyinirons.files.wordpress.com/2009/04/flyinirons5.jpg?w=300&#038;h=225" alt="Flyin' Irons on Soya 0.14 for Python 2.5 in Windows" width="300" height="225" /></a></p>
<p>It worked remarkably well &#8211; it looks &#8220;better&#8221; in general, the main thing that I noticed first was that text looks much better in this version.  Is it me, or is the smoke system looking a bit better too?</p>
<p><span id="more-70"></span></p>
<p>Another major change that you might notice in the above screenshot is the grass texture &#8211; I have made the colours much brighter and sunnier, perhaps more cartoony, and I think the new look fits in with the style I&#8217;m aiming for.</p>
<p>However, there is no sound (a problem that I am attempting to rectify by reinstalling OpenAL), and currently (worryingly!) no collisions, not even with the terrain.  Also, it seems that our problems of random crashes (usually when the iron is flying fast, manoeuvring a lot and using thrust) might be back.</p>
<p>The next step is to solve these problems and make Flyin&#8217; Irons work properly. Mark at <a href="http://openlander.wordpress.com" target="_blank">OpenLander</a> should consider switching to these new versions also &#8211; as someone somewhere said, &#8220;Python 2.4 is getting long in the tooth&#8221;. The possibility of scalable, collideable terrain in Soya 0.14 is something that I plan to take advantage of in Flyin&#8217; Irons &#8211; the terrain, while quite beautiful in its rolling detailed smoothness, is just too detailed, and it&#8217;s currently too much processing power to just increase the terrainmap size for a bigger level. Scale is the solution here, and upgrading Soya is going to be the only way to fix that.</p>
<p>First thing, though, is to fix those new problems. One step forward and two steps back? Sir Alan&#8217;s search for his apprentice continues.</p>
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			<media:title type="html">boltzmann</media:title>
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		<item>
		<title>Happy Christmas! New logo!</title>
		<link>http://flyinirons.wordpress.com/2008/12/24/happy-christmas-new-logo/</link>
		<comments>http://flyinirons.wordpress.com/2008/12/24/happy-christmas-new-logo/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 23:43:08 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[cel-shaded]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[openlander]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[soya]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=65</guid>
		<description><![CDATA[It&#8217;s Christmas at last here in Australia, and Flyin&#8217; Irons has a brand new exciting logo! Happy Christmas to you all. New logo!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=65&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Christmas at last here in Australia, and Flyin&#8217; Irons has a brand new exciting logo! Happy Christmas to you all.</p>
<p><a href="http://flyinirons.files.wordpress.com/2008/12/flyinirons_logo.png"><img class="size-medium wp-image-66" title="flyinirons_logo" src="http://flyinirons.files.wordpress.com/2008/12/flyinirons_logo.png?w=300&#038;h=150" alt="New logo!" width="300" height="150" /></a><br />
New logo!</p>
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		<title>Ghostly goings-on in the Vertical Steam Championship!</title>
		<link>http://flyinirons.wordpress.com/2008/12/23/ghostly-goings-on-in-the-vertical-steam-championship/</link>
		<comments>http://flyinirons.wordpress.com/2008/12/23/ghostly-goings-on-in-the-vertical-steam-championship/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 06:53:38 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[cel-shaded]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[open source]]></category>
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		<category><![CDATA[preview]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[racing]]></category>
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		<category><![CDATA[soya]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=55</guid>
		<description><![CDATA[The latest revision of Flyin&#8217; Irons includes a new, exciting Ghost system in Time Trial mode! When you set a new lap record, the path you take around the track is saved as a series of points for the Ghost Iron to follow.  Then, when you next play Time Trial, the Ghost Iron (currently a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=55&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The latest revision of Flyin&#8217; Irons includes a new, exciting Ghost system in Time Trial mode!</p>
<p>When you set a new lap record, the path you take around the track is saved as a series of points for the Ghost Iron to follow.  Then, when you next play Time Trial, the Ghost Iron (currently a Kensworth Drake but soon to be a unique Brawn Ghost) will race you along your record-setting path!</p>
<p>Head over to <a href="http://hg.sharesource.org/flyinirons">Sharesource</a> to download the newest revision!</p>
<p>Here&#8217;s a screenshot or two of the ghost iron in action:</p>
<p><a href="http://flyinirons.files.wordpress.com/2008/12/flyinirons9.jpg"><img class="aligncenter size-medium wp-image-60" title="flyinirons9" src="http://flyinirons.files.wordpress.com/2008/12/flyinirons9.jpg?w=300&#038;h=225" alt="flyinirons9" width="300" height="225" /></a></p>
<p><a href="http://flyinirons.files.wordpress.com/2008/12/flyinirons111.jpg"><img class="aligncenter size-medium wp-image-59" title="flyinirons111" src="http://flyinirons.files.wordpress.com/2008/12/flyinirons111.jpg?w=300&#038;h=225" alt="flyinirons111" width="300" height="225" /></a></p>
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		<title>Self-righting irons!</title>
		<link>http://flyinirons.wordpress.com/2008/12/20/self-righting-irons/</link>
		<comments>http://flyinirons.wordpress.com/2008/12/20/self-righting-irons/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 11:16:35 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
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		<category><![CDATA[hovering]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[self righting]]></category>
		<category><![CDATA[soya]]></category>
		<category><![CDATA[soya3d]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=48</guid>
		<description><![CDATA[I&#8217;ve made a big step in development: the control system now allows self-righting, that is, your iron will automatically tilt itself so that it faces upwards while you are flying it. This makes hovering a lot easier, and controlling the iron using the Pilot Camera and Chase Camera is now a lot easier as well. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=48&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made a big step in development: the control system now allows self-righting, that is, your iron will automatically tilt itself so that it faces upwards while you are flying it. This makes hovering a lot easier, and controlling the iron using the Pilot Camera and Chase Camera is now a lot easier as well.</p>
<p>Here&#8217;s a screenshot of another development: the Debrief screen, which will appear after a race.</p>
<p style="text-align:center;"><img class="size-medium wp-image-49" title="debrief-01" src="http://flyinirons.files.wordpress.com/2008/12/debrief-01.jpg?w=300&#038;h=223" alt="Debrief screen as of 20/12/08" width="300" height="223" /><br />
Debrief screen as of 20/12/08</p>
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			<media:title type="html">boltzmann</media:title>
		</media:content>

		<media:content url="http://flyinirons.files.wordpress.com/2008/12/debrief-01.jpg?w=300" medium="image">
			<media:title type="html">debrief-01</media:title>
		</media:content>
	</item>
		<item>
		<title>Getting back on track.</title>
		<link>http://flyinirons.wordpress.com/2008/12/14/getting-back-on-track/</link>
		<comments>http://flyinirons.wordpress.com/2008/12/14/getting-back-on-track/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 04:39:32 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=46</guid>
		<description><![CDATA[The Aussie road trip has ended, and it&#8217;s time for me to think about how to continue programming Flyin&#8217; Irons. There are a number of fundamental things that still need to be changed before the game can be &#8220;released&#8221; as even a playable proof-of-concept, and foremost is that it needs to be a hell of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=46&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Aussie road trip has ended, and it&#8217;s time for me to think about how to continue programming Flyin&#8217; Irons.</p>
<p>There are a number of fundamental things that still need to be changed before the game can be &#8220;released&#8221; as even a playable proof-of-concept, and foremost is that it needs to be a hell of a lot more accessible to Windows  users (like me!).</p>
<p><a title="Mark Williamson's OpenLander" href="http://openlander.wordpress.com" target="_blank">Mark</a> has suggested the next step to be upgrading the version of Soya3D we use to the latest, 0.14, to take advantage of its bugfixes and so on. Our terrains need to be much larger, and we need some kind of level of detail code to reduce the quality of visible items and significantly speed up graphics rendering.</p>
<p>The fun has just begun!</p>
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			<media:title type="html">boltzmann</media:title>
		</media:content>
	</item>
		<item>
		<title>Flyin&#8217; Irons development on hold until 2009&#8230;</title>
		<link>http://flyinirons.wordpress.com/2008/09/02/flyin-irons-development-on-hold-until-2009/</link>
		<comments>http://flyinirons.wordpress.com/2008/09/02/flyin-irons-development-on-hold-until-2009/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 10:15:31 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[soya]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=44</guid>
		<description><![CDATA[I&#8217;m off on a tour of the Australian east coast, so Flyin&#8217; Irons will not progress until 2009, when I might have a little more time to work on it. I am, of course, still very keen to hear your comments and suggestions, and even your encouragement! Stay tuned, for when Flyin&#8217; Irons will return, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=44&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m off on a tour of the Australian east coast, so Flyin&#8217; Irons will not progress until 2009, when I might have a little more time to work on it.</p>
<p>I am, of course, still very keen to hear your comments and suggestions, and even your encouragement!</p>
<p>Stay tuned, for when Flyin&#8217; Irons will return, bigger and better than ever before!</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">boltzmann</media:title>
		</media:content>
	</item>
		<item>
		<title>New features for Flyin&#8217; Irons</title>
		<link>http://flyinirons.wordpress.com/2008/07/21/new-features-for-flyin-irons/</link>
		<comments>http://flyinirons.wordpress.com/2008/07/21/new-features-for-flyin-irons/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 09:54:37 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[drake]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[kensworth]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[soya]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=41</guid>
		<description><![CDATA[Here is a list of the latest improvements to the game: -  Fully functional menu system, including a new Options menu, in which players can change game options in-game! Currently, the only adjustable option is the mouse sensitivity, but this will expand in the future to include lots and lots of options. -  New iron! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=41&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here is a list of the latest improvements to the game:</p>
<p>-  Fully functional menu system, including a new Options menu, in which players can change game options in-game! Currently, the only adjustable option is the mouse sensitivity, but this will expand in the future to include lots and lots of options.</p>
<p>-  New iron! The Kensworth Drake is low-powered, but its relatively light weight and low air resistance makes up for this.</p>
<p>- Count-up timer in Time Trial mode (replaces the static 30-second countdown timer), so you can see how your current lap is progressing as you fly.</p>
<div id="attachment_42" class="wp-caption aligncenter" style="width: 310px"><a href="http://flyinirons.files.wordpress.com/2008/07/flyinirons31.png"><img class="size-medium wp-image-42" src="http://flyinirons.files.wordpress.com/2008/07/flyinirons31.png?w=300&#038;h=187" alt="The third flying iron in Flyin' Irons" width="300" height="187" /></a><p class="wp-caption-text">The Kensworth Drake - third flying iron in Flyin&#39; Irons</p></div>
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			<media:title type="html">boltzmann</media:title>
		</media:content>

		<media:content url="http://flyinirons.files.wordpress.com/2008/07/flyinirons31.png?w=300" medium="image">
			<media:title type="html">The third flying iron in Flyin' Irons</media:title>
		</media:content>
	</item>
		<item>
		<title>UnicodeEncodeError workaround</title>
		<link>http://flyinirons.wordpress.com/2008/07/06/unicodeencodeerror-workaround/</link>
		<comments>http://flyinirons.wordpress.com/2008/07/06/unicodeencodeerror-workaround/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 09:10:57 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Errors]]></category>
		<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[Solutions]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[irons]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[solution]]></category>
		<category><![CDATA[soya]]></category>
		<category><![CDATA[unicodeencodeerror]]></category>
		<category><![CDATA[workaround]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=38</guid>
		<description><![CDATA[I&#8217;ve been trying to get FI running on another Windows box, so I can continue development when I don&#8217;t have access to &#8220;my&#8221; computer. Having got past the first few problems (the cerealizer thing mentioned earlier!), I ran into a rather more general problem to do with an &#8220;ascii&#8221; codec and a UnicodeEncodeError involving &#8220;ordinal not in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=38&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been trying to get FI running on another Windows box, so I can continue development when I don&#8217;t have access to &#8220;my&#8221; computer. Having got past the first few problems (the cerealizer thing mentioned earlier!), I ran into a rather more general problem to do with an &#8220;ascii&#8221; codec and a UnicodeEncodeError involving &#8220;ordinal not in range(128)&#8221;.</p>
<p>A solution, or at least a workaround, to this, is to set Python&#8217;s default encoding to UTF-8. To do this, go into python24/Lib/site.py and change line 352 from</p>
<p>    encoding = &#8220;ascii&#8221; # Default value set by _PyUnicode_Init()</p>
<p>to</p>
<p>    encoding = &#8220;utf-8&#8243; # Default value set by _PyUnicode_Init()</p>
<p> - this should allow Flyin&#8217; Irons to load up properly.</p>
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			<media:title type="html">boltzmann</media:title>
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	</item>
		<item>
		<title>Cerealizer register_alias error solution</title>
		<link>http://flyinirons.wordpress.com/2008/07/03/cerealizer-register_alias-error-solution/</link>
		<comments>http://flyinirons.wordpress.com/2008/07/03/cerealizer-register_alias-error-solution/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 23:59:26 +0000</pubDate>
		<dc:creator>boltzmann</dc:creator>
				<category><![CDATA[Errors]]></category>
		<category><![CDATA[Flyin' Irons]]></category>
		<category><![CDATA[Solutions]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[cerealizer]]></category>
		<category><![CDATA[error]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[flyin]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[iron]]></category>
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		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[solution]]></category>
		<category><![CDATA[soya]]></category>
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		<category><![CDATA[windows]]></category>
		<category><![CDATA[windows xp]]></category>
		<category><![CDATA[workaround]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://flyinirons.wordpress.com/?p=37</guid>
		<description><![CDATA[Windows XP users have been having trouble running python setup.py build, due to the Windows version of Cerealizer not having the attribute register_alias. The problem can be solved! Here&#8217;s how: - Download Cerealizer 0.5 - Extract the archive (use 7-Zip ) to your python folder, so there is now, for example, python24/cerealizer - In the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flyinirons.wordpress.com&amp;blog=3817836&amp;post=37&amp;subd=flyinirons&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Windows XP users have been having trouble running python setup.py build, due to the Windows version of Cerealizer not having the attribute register_alias. The problem can be solved! Here&#8217;s how:</p>
<p>- <a href="http://download.gna.org/soya/Cerealizer-0.5.tar.bz2">Download Cerealizer 0.5</a></p>
<p>- Extract the archive (use<a href="http://www.7-zip.org/"> 7-Zip </a>) to your python folder, so there is now, for example, python24/cerealizer</p>
<p>- In the Command Prompt, navigate to that folder, e.g. cd\ then cd c:\python24\cerealizer</p>
<p>- Run python setup.py build. This will create a new directory build/Lib/cerealizer in the python24/Cerealizer folder.</p>
<p>- Move that build/Lib/cerealizer folder to python24/Lib/, so the path is now e.g. C:\python24\Lib\cerealizer</p>
<p>And that&#8217;s it! The game should now run. Let me know if this helped you!</p>
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