“Flyin’ Irons: Full Steam Ahead!” will be an open-source iron racing game, written in Python using Soya3D and Mark Williamson’s OpenLander engine. It will (hopefully) feature:
Irons that fly using Newtonian physics thanks to Soya, ODE and OpenLander
Single-player racing against AI opponents
Network and split-screen play
Cel-shaded graphics, giving it a distinctive visual style
Lots of real-world-style irons to choose from, each with its own handling characteristics
Several lovely courses to choose from. These might be based on real-world locations too!
I’m currently getting ready, with great help from Mark, to release the first demo version of Flyin’ Irons, featuring a single iron and time trial course, into the open-source world. Then you’ll be able to follow its development as it progresses, downloading and playing it all the way.
